-- Game Pass Door · Script
local GAME_PASS_ID: number = 123456789
local MarketplaceService = game:GetService("MarketplaceService")
local function ownsGamePass(player: Player): boolean
local success, result = pcall(function()
return MarketplaceService:UserOwnsGamePassAsync(
player.UserId, GAME_PASS_ID)
end)
…Game pass door
“A door that only opens for players who own a game pass.” Checks ownership on the server with MarketplaceService, wrapped in pcall.

